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ninjamuffin99
I like Newgrounds stuufff

Cameron muffin99 @ninjamuffin99

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ninjamuffin99's News

Posted by ninjamuffin99 - October 24th, 2019


Whatup NGers. I been programming and collaborating with a good chunk of people for a good few years by now. I thought it might be interesting to share my personal workflow, things I do, things I use, to make the process of collaborative game development efficient. And I suppose just to give a behind the scenes on shit I do and how I do it.


MICROSOFT TERMINAL


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This might seem weird, but I very much appreciate the command line/terminal. I’m not some complete freak who does absolutely everything from the command line, but I like to do shit from it. Simple things like directory navigation. Too often do I find Windows Explorer being just a liiiiittle slow, but when you navigate through the directories so often like I do, especially when working with art, that time slowly adds up.


Earlier this year, Microsoft revealed their new and updated TERMINAL, and open sourced it as well. That shit is a godsend. The main thing is the fact that you can have terminal tabs, so you dont have to open up a billion cmd instances and keep track of the windows. Imagine if you had to open up a new instance of Chrome or Firefox, when you wanted something like a new tab. Another is their ‘profiles’ system. Think of those like bookmarks. Instead of opening up cmd, and it booting you to your main directory or whatever all the time, you can open up a new tab to a bookmark directory. I have a ‘profile’ that opens up my Github folder directory (which I more or less use as a projects folder).


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The terminal is much more lightweight than Windows Explorer, so if I wanted to open up or browse an old project, I find myself opening up terminal, going to github folder, and if I need to use Windows Explorer (maybe I need to copy/paste a file), I can open up windows explorer by typing

`start .`

And it opens up Windows Explorer in the current directory! Like the best of both worlds.


The terminal also integrates with some other tools I work with.


GIT AND GITHUB


Git is a version control system. I write some code, and ‘commit’ it to whatever ‘branch’ I’m working on, and then ‘push’ it to the ‘origin’ repository. Git has a lot of weird ass jargon. Committing something to a branch is something like pressing Ctrl + S on something, and saving it as a backup copy. In the future, if I run into an issue of some sort, I can easily go back and see the more or less complete history of all the code I’ve ever written, and the various things I’ve changed. Pushing to origin is like uploading your backups to Google Drive. In this case, Google Drive being Github, which is a mere code hosting service, at least for my use cases. To get things straight, Git is software, Github is a company/code hosting service. Like I said earlier, I use the terminal very frequently. Git more or less is a command line software, so that’s useful for me. I don’t need to navigate through some weird clunky UI to update my code when I wanted to, or else I would do it less frequently. Recently I’ve been getting my artist collaborators to use Git to update me with new art, rather than bullshitting around in either Google Drive, Discord, or wherever else. I don’t have to click a link to download, wait for the file to download, unzip the file (and by extension, finding the right directory in which to unzip the file) and then when I get updated art, doing that all over again. 


Github is a company, and I’d like to think they are a very good one. Github made a dedicated desktop app so that you dont need to mess around with command line to do Git shit. It’s a nice little program they’ve made, so I tend to throw that to the artists I work with and help them figure it out. I prefer the command line. Again, the commandline is basically like the do it all program that I don’t need to leave much. The less programs I need to boot up and wait for, the better.


Github also provides a nice service of hosting your code, which I mentioned earlier, but what comes with that is that I can easily browse my old code right from the web browser. This is handy if I just so happen to be on another system, and I don’t want to download the source code, but even if I am on a machine that has the source code, I find Github to be a nicer browser. I can open up a project as if I have it open in something like VS Code or whatever, but without actually having to open up the project for browsing. Also a web browser is usually more lightweight than an actual code editor/viewer like VS Code. Maybe. Don’t fact check me on that, it just FEELS nicer. Whatever, I like looking at old code through my browser.


ANOTHER handy thing is they have nice little hosting for static websites. That means I can generate the HTML5 code for games and simply have it hosted easy! But I prefer another way…


ITCH.IO / BUTLER


Tom Fulp if you are reading this, LOOK INTO THIS BUTLER SHIT MADE BY THE ITCH.IO CREW, IT IS OPEN SOURCE TOO https://github.com/itchio/butler . They’re really making the nicest workflow for updating projects. Again, it’s right through the command line lmao. Tom if you are reading this please let me upload my projects through the command line. I cannot stress this enough.


For a little bit of context, itch.io is “a website for users to host, sell and download indie video games.” 


Let me explain what itch doin rite. Itch has a command line tool that lets you upload builds through the command line. Plain and simple. But that has dramatic workflow effects. Say I’m making constant changes to code, and I want feedback about a new feature or something from someone I’m working with. The Newgrounds project system really needs to catch up with this shit. This LABORIOUS process needs you to

  • Compile your game
  • Navigate to the directory that has the compiled code
  • You need to put it in a .zip file (for HTML5 games)
  • Go to Newgrounds.com
  • Go to your project page
  • Go to your game’s project page
  • Go to the page within the project page that allows you to upload the project
  • Upload the project (as far as I know it uploads the complete project, not accounting for files that are unchanged and exactly the same, resulting in longer upload times)

Of course you could streamline that a bit more, maybe you can simply bookmark the project page of the current project you’re working on, but you get my point right.


The itch.io process simply needs you to

  • Compile your game
  • Run the command to upload to itch

Both of these can be executed in the same program (the command line), so you can automate it with a simple .bat script.

lime build html5 -release
butler push ./export/release/html5/bin ninja-muffin24/currentproject:html5


First command builds the game. Second command uploads it. 


That looks like this GIF of how long it takes to build, and update Boho In Baller Land to Itch.io


iu_64297_5520715.gif


That shit was less than 20 seconds, most of which was just building the game. Although the upload was fast because I already uploaded something and it was exactly the same file. But that’s part of the point. Let’s say I change a small piece of code and want to show someone. It merely would update what’s been changed. I wouldn’t have to re-upload all the images, music, project files, or anything else. The upload is faster. Get it?


It was actually Amos himself (basically wrote Butler completely) who found me talking about upload workflow shit way back in January and SLYLY brought up butler. So shoutout to Amos for being nice and lovely


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VISUAL STUDIO CODE


Visual Studio Code is pretty much a text editor. That’s it’s core functionality at the end of the day. You write code, which you simply type with your keyboard. Nothing too fancy is really needed? Is it?


It took me a little while before I came around to VS Code. Before then I was using FlashDevelop/HaxeDevelop (they are essentially the exact same program). Code editors like these have advantages over using a dumbass simple shit text editor like notepad. Tabs for different files you have open, a project overview so you dont need to bullshit around in windows explorer in another window looking for a specific file or folder, and of course the most important feature of all, THEMES AND COLORS LMAO


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Virgin notepad.exe vs. Chad VS Code


What does VS Code do differently than HaxeDevelop? I dunno there’s more color themes? Maybe part of it has been my recent shenanigans digging into programming languages other than Haxe, like the Newgrounds Discord bot I wrote in Javascript, or some bullshitting in Rust I been doing recently. VS Code is VERY popular, that results in a lot of support for it, by both the community AND Microsoft. ( Thinking about it now, shit I been using has been pretty microsoft heavy…. The terminal…. Github…… VS Code….. WINDOWS 10?!?!?! ) ANYWAYS VS Code support. There’s a billion extensions and addons.

Everything from some novelty feature that lets you take nice screenshots of your code, to serious productivity improvements.


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Screenshot generated using Polacode


Some extensions add code highlighting support for different languages, some can show you how long you have been coding for. Some can simply add different color palettes, and some can hook you into the Discord API so you have what you’re currently coding as the status message.


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A few nice features in VS Code that I like happen to be built right into the software. One is it has a terminal built right in. I’ll usually use this command line to build the game, or do some quick dumb command. The other feature is that it has version control shit built in, meaning I can do Github shit without opening the command line. I KNOW I just said I liked opening the command line, but you know who cares whatever sometimes I’m in the mood to do shit in VS Code WHATEVER. I FLIP FLOP.


My fav feature though really is just the variety of different color schemes made by the community I can’t stress that enough.


I particularly enjoy the Rainglow line of colors https://rainglow.io






Maybe I’m missing some programs that I use often, whatever. I usually go more into specifics when I talk about specific projects. Here’s where I wrote about the animation pipeline I do (that post is slightly outdated, in some future newspost I’ll explain my current workflow, which uses Adobe Animate to make nice spritesheets). And here’s a newspost where I talk about making a dialogue heavy dating sim.


Give me money on Ko-fi https://ko-fi.com/ninjamuffin

and / or

Give me money on Paypal https://paypal.me/gangshitbabylmao (my actual paypal donation link lmao)


And completely unrelated to anything else, I nabbed newgrounds.ca. Tomfulp I promise I will not do phishing or scam anyone I just want this as a dumbass novelty tomfulp hey no tom dont delete my account tom NO STOPPPP!!!!!


15

Posted by ninjamuffin99 - October 10th, 2019



Made this bad boy for Ludum Dare 45. Go play and rate lmao


https://ldjam.com/events/ludum-dare/45/boho-in-baller-land


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The Behemoth hire me for castle crashers 2 pls lmao


13

Posted by ninjamuffin99 - October 2nd, 2019


I made my account exactly 4 years ago.


When there are people on this site with 5, 10, or 15+ years on the site who still are regulars, it might not seem like much. But it feels like a good chunk. Newgrounds has been a part of the later half of my teen years. About 20% of my life. In return, I've been apart of Newgrounds for 4 of its 24-ish years, about 16% of Newgrounds life. I like to hope I'm making a difference in the community. I like to hope that I inspire others to appreciate and love Newgrounds as much as I do. Maybe some people have joined Newgrounds because they saw me mention it on Twitter. Or maybe someone saw my dumbass game on OneyPlays that one time, and thought it was interesting and joined Newgrounds. Maybe they talk with me over Discord, and I convince them to post more frequently on the site. I can't take all the credit, Newgrounds of course is doing the heavy lifting by just being sweet. I'm just a guy singing it's many praises. I genuinely cannot see myself ditching Newgrounds. Even if I make the transition to making big commercial indie games or something like that, I always would like to think that I'll just say screw it to sensible business decisions and post full ass commercial indie games I make to NG, as well as Steam or whatever. I want to believe and have hope that Newgrounds isn't just the stage 1 of an artist's career. The place where they start out and then when they go on to be more famous and successful, they leave. And Newgrounds was just their humble beginnings. I'd like to believe Newgrounds can be the beginning, middle, and final destination. I use Newgrounds because I have hope in it. I genuinely do not see this as a dying site. I'm not just enjoying the ride while it lasts. The end simply isn't in sight for me. Maybe the site isn't what it used to be. Maybe it's not the edgy side of the internet, where EVERY cool ass kid in their school was playing gory flash games in their computer lab. But it's the site I want it to be, and as I browse through all the old submissions, forum posts, and blogs, I see that it has always been that way. A site of true limitless artistic expression, collaboration, and community. Everything, by everyone.


Yall gonna still catch me when I'm a millionaire game dev still shitposting in blogs and in forums.

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27

Posted by ninjamuffin99 - September 25th, 2019



Me and @Cymbourine made a cool ass dating sim. It’s where you date the Madness Combat boys. GO PLAY IT

It works on both browser AND mobile


Right now it’s in a demo state, and it’s likely that me and Cym will be updating it for the next little while, with more paths/routes and other various fixes.


This newspost is gonna be a sorta breakdown of the development process and other technical info.


ORIGINS

The roots of this game actually goes aaaaall the way back to 2017. Like 4 days before Madness Day of that year. I decided I wanted to make a Madness Dating sim! I actually made the prototype in flash, since I was too dumb to make branching paths in HaxeFlixel, so Flash was easier hehehe. I didn’t finish it, I got too lazy with the writing lmao. But you can play the prototype here: https://www.newgrounds.com/projects/games/1141362/preview


This preview technically doesn’t have all the content, I think I wrote a few other routes but you couldnt select them in game yet, they were just accessible as I was writing them.


When the Madness Day winners of that year was announced, someone mentioned Madness hentai and I dropped a preview to my stinker game. Then @TomFulp wrote this.

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Sorry Tom for being 1 year late lmao


TECH

The game is written in Haxe, using the framework HaxeFlixel. Earlier this year, @PhantomArcade hit me up askin to do a little visual novel style game with him. Although that game is way on the backburner right now, the backbone to that game was made earlier this year, and I pretty much used that for this game.


The way it works is I use the Ink scripting language, which is written by Inkle Studios, the creators of games like 80 Days, Heaven’s Vault, Sourcery, and some other stuff. Ink is almost like a middleware of sorts for narrative content. You write something in the Ink style or whatever, run it through their compiler, and it spits out a .JSON file you can use and parse however you please. However, I’m stupid and dumb at coding still. I don’t know how the hell to parse this shit on my own. LUCKILY someone else did a lot of the heavy lifting for me. InkHaxe nicely makes it so that I don’t have to parse any of the Ink stuff on my own. Pretty much everything on that side was taken care of for me. What I then did was hook those functions and coding shit into a visual novel style game, where you advance text, until you reach a point where you have to pick a choice. Pretty much all the code is in a single PlayState.hx file, if you know HaxeFlixel peep it https://github.com/ninjamuffin99/MadnessDay2019/blob/master/source/PlayState.hx


Ink is so nicely written, I was also able to easily extend upon it on my own, simply through making my own little writing standard and parsing it the way I needed to. I wanted some special functions to be able to be set right through the writing. Specifically, I wanted the writer (me, in this instance) to be able to control when and where certain things happen, like when certain character’s art show up on screen. The way I wrote that part was I still used Inky, and I also used some of my Discord bot writing experience. If you put the command `fulp` alongside certain keywords it would execute a certain command (that I would have to program). Let’s use the command `fulpfadeout` as an example. (The 'fulp' prefix is actually from the FulpTron discord bot I wrote lmao)


You go and leave the room. You close your eyes and go to sleep.
fulpFadeOut
Your eyes are closed and you can only see black.

Looks like this

iu_57498_5520715.gif


It basically checks if the message starts with the command prefix (‘fulp’ in this instance) and then goes through a switch statement (basically a bunch of if statements but better) to see if the rest of the command matches up with a preset command. In this case, ‘fadeout’ does match. So it runs whatever is in that fadeout switch case.

//Pretty much the code
private function fulpCheck():Void
    {
        
        // Makes a modifyable variable that has the same value of the current text (fulpFadeI)
        var message:String = inkStory.currentText.trim();
        
        // Continuously runs this code, until the current text isn't a fulp command
        while (message.toLowerCase().startsWith(prefix))
        {
            //Parses the arguments. Splits it all into an array. Not needed for fadeIn, but useful elsewhere
            var args:Array<String> = message.substr(prefix.length).split(" ");
            // Sets the first argument (fadeIn) to be its own variable, then shift the args array
            var command = args.shift().toLowerCase().trim();

            if (args[0] != null)
                curArg = args[0].toLowerCase().trim();
            
            switch (command) 
            {
                case "fadein":
                    boxFade.setColor(FlxColor.BLACK);
                    boxFade.fadeOff(null, {steps: 6, time: 1});
                case "fadeout":
                    boxFade.fadeColor(FlxColor.BLACK);
                default:
                    FlxG.log.add("Busted command somewhere....");
                    
            }
            
            // If it can continue (you don't have to select a choice), it advances the text internally. Else, it will leave the while loop
            if (inkStory.canContinue)
            {
                inkStory.Continue();
            }
            else
                break;
            
            // Sets the message variable to the currentText, and it's still in this while loop, until it's no longer a fulp command
            message = inkStory.currentText.trim();
        }
    }


Since we don’t actually want the command to show up as dialogue, I make the InkHaxe backend stuff skip the line before it updates the textbox basically. If you look up pretty much any Discord bot writing tutorial, those will probably give you a better insight into how to do these dinky little command parsing shit.


The one other thing I did to sorta extend Ink is the nametag stuff. What it basically boils down to is if the line starts with a colon : it will register anything between that, and the next colon as a name.


:Sanford: "It's a little breezy out today, feel free to hop in the backseat bud."

Shows up as this

iu_57496_5520715.jpg


Pretty simple way to do names, and was super easy for me to write on both the programming, and actual writing sides of things.


Moral of the story is that Ink is good as hell. It’s super extendable for your own needs. If you got the time, check out this one GDC talk by the head guy at Inkle Studios https://youtu.be/KYBf6Ko1I2k


I used it to make a whole game and sorta my own little engine around it. However it wouldn’t be too hard for you to integrate it in different ways in your own projects. You could do anything from a standard Interactive Fiction game (that’s all built in to the Inky editor), or do something like use Inky to make just the dialogue system for your game. It’s pretty good.


HERE's SUM LINKs

THIS GAME'S SOURCE CODE: https://github.com/ninjamuffin99/MadnessDay2019

Ink shit: https://www.inklestudios.com/ink/

Ink tutorial for complete beginners: https://www.inklestudios.com/ink/web-tutorial/


Throw me some cash on Ko-fi so I can buy video games and/or Newgrounds Supporter status: https://ko-fi.com/ninjamuffin

Throw Cym some coin her way as well, since this game wouldn't have happened without her and her art: https://ko-fi.com/cymbourine


ENJOY VIDEO GAME AND BLESS MADNESS

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12

Posted by ninjamuffin99 - September 13th, 2019


THE STATICSKULL INTERVIEW


Me and my good pal @HenryEYES interviewed one of the most infamous users on this website in recent history.  We have an hour long discussion with none other than @StaticSkull. If you were on NG back in 2016, you knew his name. He was everywhere. The forums, audio portal, movie and games portal. You couldn’t escape. If you made an account back then, don’t be surprised to see him being one of your very first fans. He was notorious. Maybe you participated in one of his collabs in those days.


His reign ended in the spring of 2017. He was banned for a variety of different reasons. In this one-off interview podcast, me and Henry get into the fella himself, to look back on those days of shenanigans.


Listen here


CONSTRUCT 3 NEWGROUNDS.IO


To help out wit @NickConter ’s game NEAR DEADline and add medals and scoreboards to it, I ported the newgrounds.io Construct addon by rexrainbow to the new Construct 3 API. Technically they have written a Construct 3 version, but there’s a reason why you can’t shouldn’t use that one.


When Construct 3 released, it started out only using the Construct 2 runtime. This basically means that the game engine backend was pretty much the same C2 engine, but running through a web browser. Most games so far have been using this C2 runtime, so the addons have been working just fine. However, last December they finally released the new Construct 3 runtime. Written from the ground up. About 7-8 years after the C2 runtime released.


The way that the C2 and C3 runtime load and run addons are slightly different. Previously the old ‘porting’ process you just added some files and folders here and there, and you could actually keep your code the exact same. But now all that code won’t work, since the runtime is rewritten. Luckily the API changes aren’t incredibly drastic, and it’s not too hard to translate certain things. But if you make a project in Construct 3, THIS is the addon you’d wanna be using for Newgrounds.io support (unless rexrainbow or someone else writes their own addon, which will probably be better than my port lololol), in fact it’s the ONLY ‘true’ Construct 3 addon for Newgrounds.io support as far as I know.


Right now it’s super early, as I’m pretty busy working on my MADNESS DAY game shhhhh. If you wanna give it a little shot, peep the releases page on the Github which should have a little more info: https://github.com/ninjamuffin99/Construct3-Newgrounds.io/releases


Oh yeah, it’s on Github, so it’s open source and shit too if you wanna actually dig around in it and contribute: 

 https://github.com/ninjamuffin99/Construct3-Newgrounds.io


And once again, this is a PORT of an addon that the blessed rexrainbow made. I’m too stupid to write code myself, most of the heavy lifting was done by them. Although in the future I would probably throw in a few quality of life improvements and touch up some functions or whatever. Maybe make some certain functions that use less events or whatever so that it’s more viable for people using the free versions of Construct 3?? Who knows. If you do end up wanting to use it, hit me up (@ninja_muffin99 on twitter, ninja_muffin#9104 on discord) and I’ll help you out and update it to make it easier to use. Right now it's pretty rough, but usable. Just tell me if you actually go about wanting to use it, so that I can update it to be nicer to use lmaooooo


Further reading on the Construct 3 runtime stuff

https://www.construct.net/en/blogs/construct-official-blog-1/launching-new-construct-1048

https://www.construct.net/en/blogs/construct-official-blog-1/future-construct-runtime-884


BIRTHDAY


Today I turned 20. That shit is weird to say to me. Most of my recent birthdays I’ve sorta mentally prepared in a way. Like I’ve already felt the certain age by the time my birthday came around, if that makes sense. Maybe I’ve had a certain vision of a “20 year old” in my mind, and I don’t fit it. Like I’m not living up to my own expectations. It’s weird and dumb to think about though, since I just turned 20, and it’s all just numbers and shit anyways.


Anyways that’s all I really gotta say about that, I’m too busy HUSTLIN baby. Thanks to everyone wishin me happy birthday so far, and for everyone who GONNA be wishin me happy birthday through the day. Yall MVPs i luv NG


If you appreciate my stuff give me birthday money or some shit lolol I wan buy new Borderlands game lmao gimme money on paypal or ko-fi I never shill these, I really should I could be a millionaire by now.


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bless up crew


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12

Posted by ninjamuffin99 - July 12th, 2019


(Small thing before newspost, if you a winner of AIM, check out this newspost for info about prizes https://ninjamuffin99.newgrounds.com/news/post/1059594 )


Yoo what up Newgrounds. As I am writing this, I’m listening to @TomFulp’s June 2019 Mix. Not on Newgrounds however, through Discord. In case you missed it, I wrote up a Discord bot, FulpTron, that has a bunch of functionality that sorta integrates with Newgrounds.


The latest feature I’ve added is the ability to play songs right from Newgrounds.


(shoutout to @kawaisprite go listen to their stuff)


This works pretty much exactly as expected. Work’s with song playlists too. Wanna listen to Tom’s mixes with your pals at the end of each month? EASY. Wanna start an NG music club with your boys? EASY. 


This has been on the backburner for a long time, but I finally got around to it after the @ACoupleOfCrickets boys had a few technical difficulties with playing NG songs in their Discord where they record the podcast live (go check them out btw) so I finally got a bit more motivation to finally get around to fixing it up.


It's compliant with the 'Allow External API use' setting, so that if artists do not want their music to be listened to by the bot, they can check the box and FulpTron won't be able to access it. Works similarly with unscouted submissions, where those cannot be played whatsoever. And shoutout to @PsychoGoldfish for all the useful info.


This comes with a full queue system and everything. Song skipping, volume control, etc. What I still plan on adding is to make the ‘fulpNowPlaying’ command give out better info. Right now it merely gives the song title, but I’d like to be able to drop a nice embed with cover art, link to the artist, and a link to the actual song if you wanna fav/score it. Also a current issue is that it plays the songs out of order. I’ll chip away at it through the next few days.


But if you want to add FulpTron to your OWN server you can use this link: https://discordapp.com/oauth2/authorize?client_id=381604281968623617&scope=bot&permissions=8


And if you wanna join some Newgrounds discord with a bunch of cool people, why don’t you hop in here. Maybe we'll pop on some cool NG music in voice chat or something for everyone to listen to: https://discord.gg/HzvnXfZ



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18

Posted by ninjamuffin99 - July 11th, 2019


THIS POST IS FOR WINNER/RUNNER UPS OF THE ART INSPIRED MUSIC CONTEST


me and @I0TA are dishin out Steam keys for prizes once again. We each have our own individual prize pools. The way this always worksis that the top 3 winners pick their games first, then its first come first served for the runner ups (goes in order of who asked via PMs first). If you're a runner up, usually its best to give us your top 3 games in case one has already been taken.


If a game you want isn't on this list, it's likely it's on @I0TA's!! Go check his page out!


HERES MY LIST


  • Among the Sleep - Enhanced Edition
  • Dream Daddy: A Dad Dating Simulator
  • The First Tree
  • Getting Over It with Bennett Foddy
  • Tooth and Tail
  • SONIC ADVENTURE 2: BATTLE
  • Sonic Adventure DX
  • Sonic & All-Stars Racing Transformed Collection (CLAIMED BY MINTYFRESHTHOUGHTS)
  • Sonic CD
  • Sonic Generations Collection
  • Pinstripe
  • Besiege
  • Stick Fight: The Game
  • Action Henk
  • Mini Metro
  • Orwell: Keeping an Eye on You
  • Tropico 5 (with espionage and waterborne expansions)
  • Skullgirls
  • Scanner Sombre
  • HunieCam Studio
  • SpeedRunners
  • Human Resource Machine
  • Song of the Deep (CLAIMED BY SIRQUEBI)
  • VVVVVV (CLAIMED BY TROISNYX)
  • Knights of Pen & Paper +1 Edition
  • N++


HERE'S @I0TA's LIST, PM HIM IF YOU WANT ONE OF THESE:


  • Cities: Skylines + After Dark DLC
  • Mega Man Legacy Collection
  • METAL GEAR SOLID V: GROUND ZEROES
  • METAL GEAR SOLID V
  • METAL GEAR SOLID V: THE PHANTOM PAIN
  • NeuroVoider
  • Zombie Army Trilogy
  • Immortal Redneck
  • American Truck Simulator
  • Dungeons 3
  • Hidden Folks
  • Old Man’s Journey
  • We Were Here Too
  • Ultimate General: Civil War
  • SPINTIRES
  • Peregrin(us)
  • Blackwake
  • Forts
  • Hearts of Iron IV
  • Interplanetary: Enhanced Edition
  • Portal Knights
  • Serial Cleaner
  • Shiness: The Lightning Kingdon
  • Titan Quest: Anniversary Edition
  • Homefront: The Revolution
  • Ryse: Son of Rome
  • Sniper Ghost Warrior 2
  • Sniper Ghost Warrior 3
  • Running with Rifles
  • Bully: Scholarship Edition
  • Max Payne
  • Max Payne 2 (CLAIMED BY EVERRATIC)
  • Manhunt
  • Grand Theft Auto: Vice City
  • Grand Theft Auto: San Andreas

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Posted by ninjamuffin99 - July 10th, 2019


Just a quick lil post showin that all the Gamerjuice0 tracks are on NG now and in this playlist https://www.newgrounds.com/playlists/view/4416892fec34ad1d7038e1f75a584643


It's not the exact same version as the on on Bandcamp, a few tracks were touched up after I released them on NG. And there's like 2 interludes missing mostly because they're almost like novelty tracks that aren't worth uploading to NG lololol but pretty much every single track is there if you wanna go through and fav or find stuff you may have missed. I still think this one vry underrated


If you like album pls give me money the album is pay what you want so you can pay 0$ or 10000000$ go crazy https://ninjamuffin99.bandcamp.com/album/gamerjuice0


iu_38703_5520715.jpg


Tags:

3

Posted by ninjamuffin99 - July 6th, 2019


Why tf there so many cute girls online all of a sudden and where did they come from.








Its a mystery


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Posted by ninjamuffin99 - July 2nd, 2019


Let's say Newgrounds is no more. Tomorrow, Tom announces that it's being shut down, and by the end of the day, everything is gone. What would you do? Where would you go? What do you think other people would do?


Genuine question. Pure curiosity.


Also I would put this in the forums but uhh woops too late I already frontpaged this newspost lmao


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