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ninjamuffin99
I like Newgrounds stuufff

Cameron muffin99 @ninjamuffin99

Age 25

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Middle School Dropout

Toronto, Canada

Joined on 10/2/15

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Comments

Dammit cam so long...
I completely agree, game design is learned from these open source projects and modding and leads to NEEDING to learn the backend that support these endeavors. A lot of people could get stuck on just getting a game to run and give up entirely. Haven't read the full post yet but I wanted to add my two cents

I got so much more to say about open source I cut it off here because i got lazy lmao
Its about 1/2 the total character limit and 3000+ words

@BrandyBuizel @ninjamuffin99 who doesn't? Wen podcast

When i stop being lazy and get a job so i can pay for internet at my house

I loved every bit of this post, I never knew a lot about open source or coding for that matter but I feel like you touched on some great topics and the importance of open source people miss. I have tried to use opentoonz at the time of launch but only due to hype and I wanted to see what it was like for peeps at studio ghibli to animate inside of it but gave up due to the fact like you said that you have to customize a lot of the settings within it.

I tried to absorb everything in this post but I’ll have to read it again! Awesome post cam!

Ay thanks for readin, definitely give opentoonz another shot, its very good and constantly improving

I had no idea Celeste open sourced their player class, thanks for sharing that! As for:

" It gets a liiittle messy nowadays, but the sentiment is still there, where you can just press F12 or something and you see all this markup gibberish."

I think you might enjoy the work going on at Glitch:

https://glitch.com/

It was essentially spurred by this loss of being able to see the source and learn from it, like how the web was supposed to always be. Any project on Glitch can be "remixed" (essentially creating a fork) to make the web a lot more accessible again.

Ayy i think i stumbled across this a while back. Ill give it another shot

Very good! Clap clap clap! More ninja more!

*laff track laff track*

I approve of this AWSOMNESS

I approve of this AWSOMNESS

im not readin all that but thats cool
or sorry idk

i didnt read 90% of this, but i saw celeste and blender

To anyone who mods in Friday Night Funkin: You do NOT have to open source your mods. This is because of the Apache License ninjamuffin99 chose, which states you are allowed to distribute closed source modifications of the code.

anyone who doesnt open source their mod is a weirdo, yeah I said it!!!
I have yet to receive a good explanation as to why people are so hesitant to open source their FNF mods

I agree with these points (shit’s so long aa). I cant imagine old HTML lmao

Open source isn't the issue. The issue is you released the open source under a license which does not force people to release their source code. The reason people are confused is because the license doesn't match up with what the README was updated with today.

easy, there is an exception made for mods at least in my eyes. If you make a mod that recompiles and redistributes the game, you need to open source it. Obviously its much more complicated than that, but for now that's the basic gist of it.
A mere exception for mods.

It's definitely vague (what IS a 'mod'???) and that general statement/license needs to be cleaned up as it is definitely contradictory, but see it as this weird addendum or whatever. Obv not legally binding, but much like how we don't have a license for reuse of assets, license for music, etc. etc. shit like that, it sorta falls under this loose bro code. LIKE I SAID, NOT LEGALLY BINDING LOLOL, but it's no more 'vague' than our rules on fanart, or videos/streams about the game, which basically says this in the in-game readme:

"Little info, you have FULL PERMISSION to stream, letsplay, meme, shitpost, do WHATEVER you want with the game.
Use the music in videos you do, use art, ANYTHING. GO CRAZY BRO."

Obv that's loose and NOT legally binding and pretty vague. So since we're dumbasses, just look at the new thing about the open source mods the same way. This weird addendum to it all. WILL be super ironed out to be as permissive as possible, maybe even with a new license (which will also cause things related to old code vs new code and dual licensing and all that), but I just want people who make exe mods to open source their things too.

I have literally nothing personally to gain from the mods being open sourced, I just think its genuinely just the right thing to do and seeing mods that ARENT open source makes me sad.

Most general people know what a mod is and what a mod that recompiles the game consists of, think of it as the plain english version for now, one that is a bit contradictory, but that is the way that will lean towards in the future once its all figured out.

@sosclabab SOSCLABAB

tldr?

"It was filled with all these little quirks and odditys, but it all worked. You could see the exact values of how gravity affects Celeste, how it affects her jump, or double jump."

pretty sure you meant Madeline (the actual playable character in Celeste) but I might just be looking at this wrong lol

also this is a banger post

OOPS UR RIGHT IM DUMB LOLOLOL

the j

I fully support open sourcing when its voluntary, but going out your way to FORCE people into using it? This ain't it man...

That is how GPL license work, and they exist for a reason.

@BrightFyre cope and seethe
the NEW era of FNF modding is upon us, get down or get out

If you're reading this, mad respect for supporting Free Software. Thanks so much (even if I don't play FNF a lot). Show those kids what freedom is!

For anyone else who is ignorant and thinks that FOSS is going to kill FNF modding, first of all, mods have no incentive or valid reason to be proprietary or closed-source. Open source software allows people to tweak software to their liking, work on projects collaboratively and combine skills that many employees might not have, allows you to verify a program's safety, among other benefits.

"Why do I support FOSS?"

Simple:

https://www.fsf.org/about/what-is-free-software

https://www.gnu.org/proprietary/proprietary.en.html

Sorry if I sound like a nutjob for boasting about FOSS, but I'm really hoping future FNF releases get a GPL license to enforce same-license requirements and keep everyone on equal ground.

Someone today told me that FOSS requirements would destroy FNF modding, so I'm happy to hear the actual developers don't believe such nonsense.

From the little bit of FNF I have played, it's pretty fun.

if people think that forcing open source will kill FNF, they are literally brainwashed

That's not how the Apache license works, Ninja. Modify the LICENSE file.

updated

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