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ninjamuffin99
I like Newgrounds stuufff

Cameron muffin99 @ninjamuffin99

Age 24

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Toronto, Canada

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A lot of the things you covered here were really neat, actually.
I'm still a long ways to go from ever releasing games of my own, and I'm not very good at coding myelf in general, but ever since I've had my first game ideas, I wanted to make them open source. Or at least try to. I think sharing knowledge around with people like that is a valuable thing.

I also found it interesting how you brought up OpenToonz, I also downloaded it because of the initial hype all those years ago and had no clue how to use it. I may give it a shot again eventually, but for now I have a workflow on Clip Studio that I'm used to now for animating. Blender is also something I wanna try eventually.

Basically, preach.

CSP does seem promising from what I been told and basically all my homies use it for art. I might need to nab it myself!

Heckin based, you tell them big man

You definitely should! Although try to get it on a sale, especially if you want the EX version (you're able to have infinite frames on that one).

I've been using it since 2015 and it's been my program of choice ever since. It's a cheaper alternative for animating too, compared to TV Paint, ToonBoom, etc. And Adobe of course, but I can just use their shit for free because I'm one of those art college asses.

@BrightFyre Forcing people to follow a same-license agreement ensures that they do not take away rights from others.

@Gamerboygaming @ninjamuffin99 okay that makes a lot more sense now. thanks for the bit of clarification

I'm disappointed Ninjamuffin, i expected better of you, but no, you had to go out of your way and stop adding humorous text to the kickstarter stretch goal image. Where's the indicator that the Epilogue has been reached?
...Licenses? Open-Source? No that's cool, I just want the funny text to be complete.

This is so good, I agree 100%, I never actually stopped to think how good open source is until I saw how successful Friday Night Funkin was, thanks for the inspiration! You are a great fella.

Oh man, This really does give a great insight into the whole thing about open source projects. I think it ties itself to the public domain. Be it from old stories to music, the public domain is one of the greatest things I find in the development of art.
Being able to use previously made songs and stories and evolve them to make them your own is very important for the development of art, and open source projects are along these same lines.
Being able to look at the code, see the tricks a person did to fulfill a certain need, to know exactly how much a character moves, or concepts that weren't implemented to the game, being able to know this info is so cool!!!
This just allows people to expand this scraped content, learn exactly how to move within the game, and learn how to not waste your time!
anyway, I think I'm just rambling, and this probably read very badly, but great post! And I hope to hear more about your insights!!
Edit: oops realized this was from 2019

the post been floatin around today im still reading comments even tho its from 2019!

Serious question though, are you still gonna be using a license for FnF or are you straight up sticking with what you updated it to until the game launches?

Man, this entire post really made me appreciate and admire how much freedom everybody have to make crazily good open-sourced projects just by having an internet connection! I'm not sure if this is true, but is Roblox also an example of "Open Source shit?" since it does allow almost everybody to create a game just by learning LUA off a Youtube Tutorial, pasting open-source code and even just building in Roblox studio. If your puzzled by that Roblox part, don't bother. But damn, perhaps I can try to use Blender or Haxeflixel to make even more of my ideas come to life with will and motivation to do so!

seeing all this talk of open source if i can throw my 2 cents
Just go GPL 3.0
All the doom sourceports (or at least Gzdoom) use it, The Command and conquer first 2 games (Tib dawn and Red alert) also have that license which is alien fo EA to do so (but mostly because EA barely did anything there.)
It shares a lot of the things the apache has, but the pro of also enforcing the open source code once it is done.
Or go full on public domain, i am sure there is no bad concequence for that!

I honestly have always wanted to learn coding so I can make cool shit but I always get that sinking feeling of not knowing where to start and being absolutely overwhelmed by shit I don't know about. I'm sure everyone gets that same feeling but it can get really crushing, so in that sense I definitely get what you mean by how making shit open-source is the key to helping others learn. I just wish I knew where to start.

Hopefully I get there eventually lol

I agree 1000%

Nutsack

okay

lol bro i never read this but for what?