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Cameron muffin99 @ninjamuffin99

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make games for the Nintendo Switch ezpz

Posted by ninjamuffin99 - June 13th, 2018


Yo what's up Newgrounds. I thought I'd share some cool news that got announced today. It's now possible to use the Nintendo Switch as a backend for OpenFL/Lime. This means ANY framework based off of OpenFL (HaxeFlixel, @terrycavanagh's Haxegon framework, Starling) is supposedly able to target the Switch, no different than any other target.

5520715_152893284732_haxeFlixelDropdown.gif

This is the different targets for HaxeFlixel, it's literally just a dropdown menu. Now imagine the Switch being there!

Previously you'd either have to roll out your own solution and you had to figure out the Switch SDK stuff all on your own, or go through a publisher that would port your game and take royalties. Now the only step for you is you'd need Nintendo's approval, and all you'd have  to worry about is making your game. No publisher bs, and no hassle. Also I'm just parroting what others had said, but supposedly once you're approved, the middleware process for this is much nicer than stuff like Unity, where you'd need to fill forms and shit, where in this case you just plop your email into their system and the OpenFL guys will hook you up with the backend FOR FREE. 

This was all announced by Lars Doucet on Twitter earlier today. He's gathering a list of devs interested in getting their OpenFL games onto the system and sending the list to Nintendo after E3. You can check his twitter for more info: https://twitter.com/larsiusprime

 

I think this is great news because most if not all of this stuff is OPEN SOURCE and FREE. Well due to the NDA's you can't look at or contribute to the Switch backend stuff until you get accepted by Nintendo, but it's nice to see that walled off, closed source soltuions like Unity aren't becoming the only options for indies. 


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