stuff is bein made, but i only made this newspost to get that stinky wall of text off my profile aw yuck
anyways I may or may no have a small little game out by the end of the weekend.
I'm working on a somewhat larger project that im real excited for, but its still in early dev
Im working on a pixel day animation
im finishing up a year old animaton too
Oof I last week I started Xmas Anxiety with your boy @aninvisiblepirate. It's a stealth game about avoiding people while you Christmas shop for your family.
You can play it here: https://www.newgrounds.com/portal/view/701255
And the source code can be found here: https://github.com/ninjamuffin99/XmasAnxiety
This was a part of a weekend game jam type thing that I've started doing, where I try to make a game in a weekend. I post progress and previews in the supporter forum. This particular game took a bit longer to make so I'll be skipping a new game this weekend, and also because I have another project I gotta finish.
Onto the next subject of this newspost, and that's the project obsession. I think for Xmas Anxiety I've worked harder on it than any other project of mine. Mostly because I just wanted it done with because it already was overdue and past the sunday deadline I set for myself. I spent pretty much the whole week crunching and redoing a bunch of things. I don't regret it because I learned alot about using Tiled Map Editor which is much better than Ogmo. However last night I posted it at around 10PM PST. I then played Cuphead for about 20 mins or so then went to bed. But all I could think about was the game. The attention I thought it could get. The views. All that stuff that doesn't really matter too much, but I obsess over with every game. Usually I get over it within the first day or so. Maybe it's the fact that I posted it before I went to bed, but I actually dreamt about it. I dreamt about people leaving reviews, I dreamt about people complimenting mechanics which it didn't even have. In my dream it was a completely different game, and not metaphorically, it was different in every way. It was an odd experience. I almost couldn't tell the difference between when I was sleeping and when I was awake because the game and what people thought about it was all I could think about still. Anyways I feel like I've already moved on and I'm not obsessing over what people think about it now. Just thought I'd share my experience and thoughts.
Onto other stuff:
I plan to work on animating and doing art for the next few months. Hopefully until Pixel Day. I plan to finish an animation that I've been working on for about a year on and off, doing a little thing for Robot Day, and doing a music video for Pixel Day. I'll still do the weekend game jam things every weekend just because I really like making games. Anyways thats this newspost for now! \
https://ko-fi.com/A8854UVO gib me money pls pls
and also I'll just leave this Davey Wreden talk here: https://www.youtube.com/watch?v=bKMAJ8vOMDg
What up newgrounds. Looks like it's halloween time. Speaking of which, check out this little art tool/game I made over the weekend: GES TURED https://www.newgrounds.com/portal/view/700696
And check out the source code if you want, it's made in HaxeFlixel: https://github.com/ninjamuffin99/InkToberGame
I'm planning on doing a small game every weekend, starting development on Friday, and ending sometime on sunday. If you're a supporter you can check out the progress/previews in the thread I made in the Supporter Party forum.
Anyways for general updates:
Last newspost I mentioned I might be heading to Full Indie Summit this Saturday. Well now it's very unlikely that'll happen since my mom's car broke down yesterday so uh oh there's always next year.
I'm also in the middle of the Halloween game I'm doing, which may or may not be super spooky. I'm hoping to have it finished a few days before Halloween.
Full Indie Summit is a little indie game dev thing on October 21st in Vancouver BC Canada. There's going to be a bunch of presentations and such. Even a talk by Tommy Refenes of Super Meat Boy fame (and also Grey Matter here on NG: https://www.newgrounds.com/portal/view/467236 ) and it's successor/sequel Super Meat World.
Anyways to get to the point there's a possibility that I might go since it's like a small little road trip to Vancouver from my town. So it'd be kinda cool to hang out with other Newgrounds fellas or talk or something. Who knows maybe we can be PALS. I've only ever met one other person who has been on NG before and that was when they were in high school (early 2000's) and it was rad talking to them about it. So
What up all. Today I made a rhythm game in about 4 hours and check it ouuut http://www.newgrounds.com/portal/view/699701
I wanted to make a rhythm game for such a long time, and I wanted to make one using @AliceMako's "Grid Builder" for a while too! Real great song
I've started coding rhythm games so many times before, but one way or another I've given up on them. But recently there's been a music game jam on itch.io and I felt I should atleast try fully this time.
Originally I wanted to make a platformer, similar to the level in FEZ "Sync"
To test that all the beats/rhythms were playing at the right time, I made it so that a box would change color and position at each beat at random. I then had an idea to make it to the point where it is now, where you had to be inside the box to gain points, since it would be a much simpler system to do. I honestly could've spent the past few hours polishing it and whatnot but I have a lot of other projects and I gotta get busy again uh oh so here's a little prototype of a rhythm game everyone.
I couldn't have made this without the tutorial/guid by that nice fella @fizzd, who made Rhythm Doctor, and a Dance Of Fire and Ice, both rhythm games. Check out their guide that I used: http://ludumdare.com/compo/2014/09/09/an-ld48-rhythm-game-part-2/
And if you wanna dig around and see how this rhythm game is made, check out the source code! https://github.com/ninjamuffin99/MGJGame
It is anger day on newgrounds dot com everyone! Check out all the violent grey boy movies! And while you're at it, keep an eye out for my shitty Madness Day dating sim/visual novel coming out sometime today!
What up yall this fella is 18. Now when people say in their twitters that it's 18+ only I don't have to feel like a criminal. But I ain't no adult according to British Columbia, where the age of an adult is 19 dangit that would've scored me some cool points with my baby friends. I can vote I think but that's some nerd shit that I dont care about eheheh
Anyways here's some updates that I basically just stole from my previous newspost eheheh:
A small game is being made with DigitalFudge, the artist who worked with my on my LudumDare 39 game, Lost Connection.
I began a lot of stuff for my Halloween Game with my boy Dmazes5, one of my friends from high school. He may be doing some sprite stuff and he's helping with design/story. I've done alot of research so far and I like the way the game is going so far.
Animations are still being worked on.
I've been doing some more art. You can check out a little thing I did earlier today of Chris from Nightmare Cops. It's alright i think http://www.newgrounds.com/art/view/ninjamuffin99/bad-dream-law-enforcer-christopher
I got the latest HumbleBundle that has a shitton of those Sakura Games. ILL GIVE A BUNCH AWAY FIRST COME FIRST SERVE
GRADE A TIDDIE!
Sakura Fantasy (TAKEN)
Sakura Beach 2 (TAKEN)
Sakura Angels (TAKEN)
Sakura Spirit (TAKEN by that degenerate @dmazes5)
Sakura Swim Club (TAKEN)
Sakura Shrine Girls
Sakura Magical Girls (TAKEN)
Your boy Jeremy Bullock has been contributing to OpenToonz, and him and many other contributors have came out with a new version of OTX (experimental openToonz). It has a bunch of cool features!
I like to use OpenToonz for a bunch of Pixel art stuff myself, and something else pretty soon yooo.
God damn I lost internet for a whole week just about. It was absolutely horrible. Right before it was cut off I was actually writing a newspost, and my local library has Newgrounds on a block list for bein g an "adult" site. I file a complaint through their system to try and sneak my way into NG heheh.
I mostly did a bunch of animation, and played a bunch of games that I've neglected overtime (shoutout to Broken Age which I finished yesterday. It is very lovely). I've also been going through some hard times in the past few weeks. Not going to go in depth, mostly because it's not things I need to get off my chest or anything, and also my lifes getting better slowly. Not that it's absolutely awful, just not too good.
Anyways onto the good stuff:
Madness Day game:
I started work on this a few days ago. I've been prototyping with some stuff and if I pull it off it's gonna turn out pretty neat. But if there's a Madness animator that would be willing to help me with some animation that be great! The way I have it, it'd be more consulting since I have to program the animations in engine because of the way I'm making it.
General Animation Stuff:
Steven Universe Collab is almost done, I've been working on some stuff for The Sketch Collab and that's pretty rad.
I try to stream whenever I animate over at https://www.twitch.tv/ninja_muffin99 so check it out whenever I guess, sometimes I play games but most of the time I program or animate or do pixel art.
Go check out Paramore's latest album since I liek it and also go buy Broken Age and play it.